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AI Insights · Timothy · January 2022

Top 5 Low Poly Games on Android in Russia Q4 2021

Discover the performance trends of the top 5 low poly games on Android in Russia during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Low Poly Games on Android in Russia Q4 2021

In the fourth quarter of 2021, the top 5 low poly games on the Android platform in Russia showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at their performance trends:

Roblox

Throughout Q4 2021, Roblox saw notable fluctuations in its weekly revenue, peaking at approximately $66.6K in the week of November 1 and closing the quarter with $64.7K in the final week of December. The game also experienced a significant increase in weekly downloads, reaching a high of 210K in the last week of December. Weekly active users for Roblox started at around 7.1M at the beginning of the quarter and ended at approximately 6.7M.

Art of War: Legions

Art of War: Legions had a varied performance in terms of weekly revenue, with the highest point being $13.1K in the week of November 22. Weekly downloads saw a resurgence towards the end of the quarter, culminating in 10.1K downloads in the last week of December. Active users demonstrated a recovery as well, starting from 79.1K in late September and ending at 72K by the end of December.

Albion Online

Albion Online's weekly revenue remained relatively stable, peaking at around $2.4K in the last week of December. The game experienced a significant spike in weekly downloads, reaching 19.5K in the final week of the quarter. Active users also saw an increase, moving from 22.1K at the start of the quarter to nearly 28K by the end of December.

Idle Lumber Empire

Idle Lumber Empire displayed a positive trend in weekly revenue, increasing from $1.4K at the beginning of the quarter to $2.6K by the end of December. Weekly downloads peaked at 82.3K in early December. Meanwhile, active users fluctuated throughout the quarter, reaching a high of 134.6K in early December before settling at around 86K in the final week of December.

Cell to Singularity: Evolution

Cell to Singularity: Evolution showed a steady performance in weekly revenue, with a peak of approximately $1.5K in early November. The game's weekly downloads remained relatively stable, peaking at 12.7K in mid-October. Active users saw a notable peak in early November at about 86.1K, ending the quarter at around 53.6K.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022